Boninall

Independent developer · Handy software and fun games

Software products · AI agents · Games · Video & visual work

About

I like to play, and to work out how to play better: a full-stack developerFULL STACK■TypeScript frontends · Go / Rust services · PostgreSQL drawn to better interaction designINTERACTION■Modern interaction patterns that make things easier to understand, who goes past the breadth of AI agentsAI AGENTS■Multiple agents, MCP tools, permissions and rollback, gamesGAMES■Gameplay and effects built with Godot, Bevy and C#, videoVIDEO■3,070 followers and 3.2M+ views on Bilibili and visual workVISUAL■Card VFX, interface visuals and art direction into low-level engineering. Building alongside a full-time job since 2020SINCE 2020■Six years of independent development: 18 products18 PRODUCTS■Desktop, mobile, web, CLI and client work with about 1.3 million downloads~1.3M DOWNLOADS■Thino 488K · Task Genius 182K · and the rest. TypeScriptTYPESCRIPT■Frontends, plugins and tooling leads the frontends, RustRUST■A sync service, a retrieval core and an AI coding tool the low-level work.

Links

GITHUB BONOPENGATE@GMAIL.COM Shenzhen · China
total downloads
~1.3M
shipped products
18
GitHub stars · two flagship products
~2,000
independent development
2020 —
[01] STRENGTHS04

Strengths

01INTERACTION

Obsessed with interaction

Many of my products started with something I found clumsy to use, so I rebuilt the interaction myself. Tasks in my notes were too scattered and had no good view, so I made Task Genius to put them on boards and calendars; Markdown couldn’t be marked up like paper, so I made Su, which lets you handwrite right on the text.

SOFTWARE · AI · GAMES · VIDEO · VISUAL
02PRODUCT

Owning the whole product

From interaction design, frontend and backend to payments, licensing and long-term upkeep after launch, I can run the whole chain on my own. So far that is 18 products, about 1.3 million downloads, and about 50,000 active users outside the games.

18 PRODUCTS · ~1.3M DOWNLOADS · 50K ACTIVE USERS
03PERFORMANCE

Obsessed with performance

Slow, memory-hungry software bothers me, and when something lags I want to dig down and fix it. I use Rust to cut agents’ memory use and response time, and go further down to local model inference, so the MOSS image model, too slow to use on a Mac, can generate quickly.

MEMORY · RESPONSE · INFERENCE
04BUILD & SHARE

In love with building

As long as I’m building something, it doesn’t matter whether it is productivity software, developer tools or game mods. Once it’s done I like to share it: I film the Slay the Spire 2 “monster duel” mod I wrote and post it on Bilibili, to give more players a richer way to play.

SOFTWARE · TOOLS · MODS · VIDEO · 3.2M+ VIEWS
[02] CORE PRODUCTS & PROJECTS06

Core products & projects

Product & frontend lead · TypeScript / Go / Rustpaperbell.cn
Checkout-to-licence flowRust portAVX2 tuning
  • Designed and built the showcase, purchase and activation flow for template products, connecting the TypeScript frontend to a Go licensing service from checkout to licensed use.
  • Ported the Python retrieval core to Rust, combining vector and BM25 search, with AVX2-optimized inference that runs on CPU.
Project note

Solo developer · Rustreboncode.ai
ArchitectureAgent toolingPermissions & rollback
  • A Rust AI coding tool where several sub-agents run development tasks in parallel, coordinated through task scheduling, message channels and separate Git worktrees in one project.
  • Model calls, terminal execution, file I/O and MCP tool integration, with permission control, sandboxing and rollback to keep agents’ changes in check.
Project note

Su · Su Reader (macOS beta)
then.mdthen.md
Editor interactionReading UXHandwritingSync
  • Su: Markdown notes that render as you type, with drawing, circling and annotation right on the page; folders sync across devices.
  • Su Reader: a local-first reader with EPUB, PDF, MOBI, comics, TXT, Markdown and web articles on one shelf; vertical text with furigana, paragraph-by-paragraph translation and six-ink handwriting, with progress and notes synced.
Project note

2025.03 – 2025.05
Frontend architecture & interaction · React / Turborepo
Frontend architectureInteractionShipped in 3 months
  • Interaction and frontend architecture for AI chat, a knowledge base and an agent workbench; integrated Artifacts and more with React / Turborepo and delivered in three months.

509 s 46 s per image
Solo · Python / MLX
MLXFused LoRAInference tuning
  • Compared MLX, PyTorch MPS and stable-diffusion.cpp on Apple Silicon and chose MLX; with an 8-step distilled LoRA, a 1024² image went from 509 s (official 50 steps + CFG) to about 46 s, matching the official 50-step output on hands and perspective.
  • Fused the LoRA into the base matrix multiply by concatenating along K, about 11% faster per image; prompt expansion reuses the text encoder’s weights for about 1 GB of extra memory. Packaged as ComfyUI nodes, a web page and a menu-bar app.
Project note

24%+ win rate · one RTX 5060
Solo
PPOTrained from scratchSingle GPU
  • A Slay the Spire 2 reinforcement-learning agent built on PPO, trained from scratch on a single RTX 5060, now winning more than 24% of runs.
Project note
[03] PRODUCTIVITY PRODUCTS02

Productivity products

182K downloads · 582 stars
Sole author · TypeScripttaskgenius.md
Interaction designUnified data modelIncremental indexing
  • Designed and built solo: tasks scattered across notes become list, kanban, calendar and Gantt views, with quick capture, custom workflows and progress tracking for each context.
  • A unified task model across Markdown, Canvas, file properties and cloud calendars; incremental indexing, background processing and conflict detection keep tasks in step on desktop and mobile.
Project note

488K downloads · 1,370 stars
Creator & product lead · TypeScript / Rustpkmer.cn/products/thino
Product designCross-device UXRust rewrite
  • Lead product design and development, growing quick capture from inside Obsidian to web and mobile so capture, organizing and review form one flow.
  • Rebuilt the sync service in Rust for offline capture and cross-device sync, using an offline queue, incremental pulls and idempotent commits to handle offline writes and duplicate requests.
Project note
[04] VIDEO01

Video

3,070 followers · 3.2M+ views
Creator · topic, recording and editingspace.bilibili.com/11794571
Video storytellingScreen demosEditing
  • Slay the Spire 2 “monster duel” episodes, filmed with a mod I wrote that pits monsters against each other, plus mod showcases on Bilibili: 40+ uploads with more than 3.2M views.
  • Most watched: three monster-duel episodes with 499K, 333K and 330K views, and the Darv’s Treasure Vault mod showcase with 66K.
Project note
[05] GAMES & ART03

Games & art

Solo developer · Rust / Bevytinytd.com
Rust · BevyIndie gamePixel art
  • A pixel-art roguelite tower defense that combines building and upgrading towers, picking one of three abilities and same-school synergies to hold off waves of monsters and bosses with their own mechanics.
  • Gameplay code, pixel art and balancing done solo in Rust with Bevy; the Steam page is live with wishlists open.
Project note

Solo
Gameplay systemsVFXGame UI
  • Gameplay, levels, interfaces and effects built with Godot, Bevy and C#; for a whole game in Bevy, see Tiny TD above, and a pixel-art extraction shooter, GREYZONE, is in development.
  • Slay the Spire 2: the monster-duel mod that pits monsters against each other (the Bilibili series is filmed with it); Darv’s Treasure Vault, a new Act 2; Disgrace, a new Act 3 map with its own soundtrack; ArkUI, an Arknights-style reskin of the whole interface; VFX for every Watcher card in progress (see Visual & art work).
  • Phantom Blade Zero: Bonblade, adding guns with weapon switching, a Devil May Cry-style SSS rating, a minimap and free flight.
  • Probably Stolen: three gameplay extensions, for forged goods, a storefront covered in flyers and a black market.

Personal work
VFX designVisual styleArt direction
  • Watcher card VFX: an effect for every card, in Slay the Spire 2’s art style.
  • ArkUI: an Arknights-style reskin of the whole interface, redrawn with layering and depth.
  • PRISMFALL: bold colour, weapon inspect and melee hit feedback for a Godot shooter.
[06] SKILLS

Skills

Interaction & product
Interaction design, product design, cross-device UX
Performance & architecture
Rust rewrites, incremental indexing, offline sync with idempotent commits, vector + BM25 search, AVX2, MLX inference with fused LoRA
Languages & frameworks
TypeScript, Rust, Go, C#; React, axum, GPUI, Flutter, Godot, Bevy
Tools & focus
PostgreSQL, Docker; AI agent tooling, MCP, PPO reinforcement learning, cross-platform apps